SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the parameters of a sampler.
SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_u |
SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_v |
SDL_GPUSamplerAddressMode SDL_GPUSamplerCreateInfo::address_mode_w |
SDL_GPUCompareOp SDL_GPUSamplerCreateInfo::compare_op |
SDL_bool SDL_GPUSamplerCreateInfo::enable_anisotropy |
SDL_bool SDL_GPUSamplerCreateInfo::enable_compare |
SDL_GPUFilter SDL_GPUSamplerCreateInfo::mag_filter |
float SDL_GPUSamplerCreateInfo::max_anisotropy |
float SDL_GPUSamplerCreateInfo::max_lod |
SDL_GPUFilter SDL_GPUSamplerCreateInfo::min_filter |
float SDL_GPUSamplerCreateInfo::min_lod |
float SDL_GPUSamplerCreateInfo::mip_lod_bias |
SDL_GPUSamplerMipmapMode SDL_GPUSamplerCreateInfo::mipmap_mode |
SDL_PropertiesID SDL_GPUSamplerCreateInfo::props |