SDL
3.0
Here is a list of all macros with links to the files they belong to:
- g -
SDL_GameController :
SDL_oldnames.h
SDL_GameControllerAddMapping :
SDL_oldnames.h
SDL_GameControllerAddMappingsFromFile :
SDL_oldnames.h
SDL_GameControllerAddMappingsFromRW :
SDL_oldnames.h
SDL_GameControllerAxis :
SDL_oldnames.h
SDL_GameControllerBindType :
SDL_oldnames.h
SDL_GameControllerButton :
SDL_oldnames.h
SDL_GameControllerClose :
SDL_oldnames.h
SDL_GameControllerFromInstanceID :
SDL_oldnames.h
SDL_GameControllerFromPlayerIndex :
SDL_oldnames.h
SDL_GameControllerGetAppleSFSymbolsNameForAxis :
SDL_oldnames.h
SDL_GameControllerGetAppleSFSymbolsNameForButton :
SDL_oldnames.h
SDL_GameControllerGetAttached :
SDL_oldnames.h
SDL_GameControllerGetAxis :
SDL_oldnames.h
SDL_GameControllerGetAxisFromString :
SDL_oldnames.h
SDL_GameControllerGetButton :
SDL_oldnames.h
SDL_GameControllerGetButtonFromString :
SDL_oldnames.h
SDL_GameControllerGetFirmwareVersion :
SDL_oldnames.h
SDL_GameControllerGetJoystick :
SDL_oldnames.h
SDL_GameControllerGetNumTouchpadFingers :
SDL_oldnames.h
SDL_GameControllerGetNumTouchpads :
SDL_oldnames.h
SDL_GameControllerGetPlayerIndex :
SDL_oldnames.h
SDL_GameControllerGetProduct :
SDL_oldnames.h
SDL_GameControllerGetProductVersion :
SDL_oldnames.h
SDL_GameControllerGetSensorData :
SDL_oldnames.h
SDL_GameControllerGetSensorDataRate :
SDL_oldnames.h
SDL_GameControllerGetSerial :
SDL_oldnames.h
SDL_GameControllerGetSteamHandle :
SDL_oldnames.h
SDL_GameControllerGetStringForAxis :
SDL_oldnames.h
SDL_GameControllerGetStringForButton :
SDL_oldnames.h
SDL_GameControllerGetTouchpadFinger :
SDL_oldnames.h
SDL_GameControllerGetType :
SDL_oldnames.h
SDL_GameControllerGetVendor :
SDL_oldnames.h
SDL_GameControllerHasAxis :
SDL_oldnames.h
SDL_GameControllerHasButton :
SDL_oldnames.h
SDL_GameControllerHasSensor :
SDL_oldnames.h
SDL_GameControllerIsSensorEnabled :
SDL_oldnames.h
SDL_GameControllerMapping :
SDL_oldnames.h
SDL_GameControllerMappingForDeviceIndex :
SDL_oldnames.h
SDL_GameControllerMappingForGUID :
SDL_oldnames.h
SDL_GameControllerName :
SDL_oldnames.h
SDL_GameControllerOpen :
SDL_oldnames.h
SDL_GameControllerPath :
SDL_oldnames.h
SDL_GameControllerRumble :
SDL_oldnames.h
SDL_GameControllerRumbleTriggers :
SDL_oldnames.h
SDL_GameControllerSendEffect :
SDL_oldnames.h
SDL_GameControllerSetLED :
SDL_oldnames.h
SDL_GameControllerSetPlayerIndex :
SDL_oldnames.h
SDL_GameControllerSetSensorEnabled :
SDL_oldnames.h
SDL_GameControllerType :
SDL_oldnames.h
SDL_GameControllerUpdate :
SDL_oldnames.h
SDL_GDKGetDefaultUser :
SDL_oldnames.h
SDL_GDKGetTaskQueue :
SDL_oldnames.h
SDL_GetClipRect :
SDL_oldnames.h
SDL_GetClosestDisplayMode :
SDL_oldnames.h
SDL_GetColorKey :
SDL_oldnames.h
SDL_GetCPUCount :
SDL_oldnames.h
SDL_GetDisplayOrientation :
SDL_oldnames.h
SDL_GetPointDisplayIndex :
SDL_oldnames.h
SDL_GetRectDisplayIndex :
SDL_oldnames.h
SDL_GetRendererOutputSize :
SDL_oldnames.h
SDL_GetTicks64 :
SDL_oldnames.h
SDL_GetWindowDisplayIndex :
SDL_oldnames.h
SDL_GetWindowDisplayMode :
SDL_oldnames.h
SDL_GL_DeleteContext :
SDL_oldnames.h
SDL_GLOB_CASEINSENSITIVE :
SDL_filesystem.h
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ :
SDL_gpu.h
SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_WRITE :
SDL_gpu.h
SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ :
SDL_gpu.h
SDL_GPU_BUFFERUSAGE_INDEX :
SDL_gpu.h
SDL_GPU_BUFFERUSAGE_INDIRECT :
SDL_gpu.h
SDL_GPU_BUFFERUSAGE_VERTEX :
SDL_gpu.h
SDL_GPU_COLORCOMPONENT_A :
SDL_gpu.h
SDL_GPU_COLORCOMPONENT_B :
SDL_gpu.h
SDL_GPU_COLORCOMPONENT_G :
SDL_gpu.h
SDL_GPU_COLORCOMPONENT_R :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_DXBC :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_DXIL :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_INVALID :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_METALLIB :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_MSL :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_PRIVATE :
SDL_gpu.h
SDL_GPU_SHADERFORMAT_SPIRV :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_COLOR_TARGET :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_READ :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_WRITE :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ :
SDL_gpu.h
SDL_GPU_TEXTUREUSAGE_SAMPLER :
SDL_gpu.h
SDL_GUARDED_BY :
SDL_mutex.h
SDL_GUIDFromString :
SDL_oldnames.h
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