SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
SDL_GPUTexture * | texture |
Uint32 | mip_level |
Uint32 | layer |
Uint32 | x |
Uint32 | y |
Uint32 | z |
A structure specifying a location in a texture.
Used when copying data from one texture to another.
Uint32 SDL_GPUTextureLocation::layer |
Uint32 SDL_GPUTextureLocation::mip_level |
SDL_GPUTexture* SDL_GPUTextureLocation::texture |
Uint32 SDL_GPUTextureLocation::x |
Uint32 SDL_GPUTextureLocation::y |
Uint32 SDL_GPUTextureLocation::z |