SDL 3.0
SDL_GamepadTouchpadEvent Struct Reference

#include <SDL_events.h>

Data Fields

SDL_EventType type
 
Uint32 reserved
 
Uint64 timestamp
 
SDL_JoystickID which
 
Sint32 touchpad
 
Sint32 finger
 
float x
 
float y
 
float pressure
 

Detailed Description

Gamepad touchpad event structure (event.gtouchpad.*)

Since
This struct is available since SDL 3.0.0.

Definition at line 627 of file SDL_events.h.

Field Documentation

◆ finger

Sint32 SDL_GamepadTouchpadEvent::finger

The index of the finger on the touchpad

Definition at line 634 of file SDL_events.h.

◆ pressure

float SDL_GamepadTouchpadEvent::pressure

Normalized in the range 0...1

Definition at line 637 of file SDL_events.h.

◆ reserved

Uint32 SDL_GamepadTouchpadEvent::reserved

Definition at line 630 of file SDL_events.h.

◆ timestamp

Uint64 SDL_GamepadTouchpadEvent::timestamp

In nanoseconds, populated using SDL_GetTicksNS()

Definition at line 631 of file SDL_events.h.

◆ touchpad

Sint32 SDL_GamepadTouchpadEvent::touchpad

The index of the touchpad

Definition at line 633 of file SDL_events.h.

◆ type

SDL_EventType SDL_GamepadTouchpadEvent::type

SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN or SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION or SDL_EVENT_GAMEPAD_TOUCHPAD_UP

Definition at line 629 of file SDL_events.h.

◆ which

SDL_JoystickID SDL_GamepadTouchpadEvent::which

The joystick instance id

Definition at line 632 of file SDL_events.h.

◆ x

float SDL_GamepadTouchpadEvent::x

Normalized in the range 0...1 with 0 being on the left

Definition at line 635 of file SDL_events.h.

◆ y

float SDL_GamepadTouchpadEvent::y

Normalized in the range 0...1 with 0 being at the top

Definition at line 636 of file SDL_events.h.


The documentation for this struct was generated from the following file: