SDL 3.0
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#include <SDL_gpu.h>
Data Fields | |
SDL_GPUSampleCount | sample_count |
Uint32 | sample_mask |
SDL_bool | enable_mask |
Uint8 | padding1 |
Uint8 | padding2 |
Uint8 | padding3 |
A structure specifying the parameters of the graphics pipeline multisample state.
SDL_bool SDL_GPUMultisampleState::enable_mask |
SDL_GPUSampleCount SDL_GPUMultisampleState::sample_count |
Uint32 SDL_GPUMultisampleState::sample_mask |