SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the blend state of a color target.
SDL_GPUBlendOp SDL_GPUColorTargetBlendState::alpha_blend_op |
SDL_GPUBlendOp SDL_GPUColorTargetBlendState::color_blend_op |
SDL_GPUColorComponentFlags SDL_GPUColorTargetBlendState::color_write_mask |
SDL_GPUBlendFactor SDL_GPUColorTargetBlendState::dst_alpha_blendfactor |
SDL_GPUBlendFactor SDL_GPUColorTargetBlendState::dst_color_blendfactor |
SDL_bool SDL_GPUColorTargetBlendState::enable_blend |
SDL_bool SDL_GPUColorTargetBlendState::enable_color_write_mask |
SDL_GPUBlendFactor SDL_GPUColorTargetBlendState::src_alpha_blendfactor |
SDL_GPUBlendFactor SDL_GPUColorTargetBlendState::src_color_blendfactor |