SDL 3.0
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#include <SDL_gpu.h>
A structure specifying the descriptions of render targets used in a graphics pipeline.
const SDL_GPUColorTargetDescription* SDL_GPUGraphicsPipelineTargetInfo::color_target_descriptions |
SDL_GPUTextureFormat SDL_GPUGraphicsPipelineTargetInfo::depth_stencil_format |
SDL_bool SDL_GPUGraphicsPipelineTargetInfo::has_depth_stencil_target |
Uint32 SDL_GPUGraphicsPipelineTargetInfo::num_color_targets |