SDL 3.0
SDL_GPUMultisampleState Struct Reference

#include <SDL_gpu.h>

Data Fields

SDL_GPUSampleCount sample_count
 
Uint32 sample_mask
 
SDL_bool enable_mask
 
Uint8 padding1
 
Uint8 padding2
 
Uint8 padding3
 

Detailed Description

A structure specifying the parameters of the graphics pipeline multisample state.

Since
This struct is available since SDL 3.0.0
See also
SDL_GPUGraphicsPipelineCreateInfo

Definition at line 1384 of file SDL_gpu.h.

Field Documentation

◆ enable_mask

SDL_bool SDL_GPUMultisampleState::enable_mask

Enables sample masking.

Definition at line 1388 of file SDL_gpu.h.

◆ padding1

Uint8 SDL_GPUMultisampleState::padding1

Definition at line 1389 of file SDL_gpu.h.

◆ padding2

Uint8 SDL_GPUMultisampleState::padding2

Definition at line 1390 of file SDL_gpu.h.

◆ padding3

Uint8 SDL_GPUMultisampleState::padding3

Definition at line 1391 of file SDL_gpu.h.

◆ sample_count

SDL_GPUSampleCount SDL_GPUMultisampleState::sample_count

The number of samples to be used in rasterization.

Definition at line 1386 of file SDL_gpu.h.

◆ sample_mask

Uint32 SDL_GPUMultisampleState::sample_mask

Determines which samples get updated in the render targets. Treated as 0xFFFFFFFF if enable_mask is SDL_FALSE.

Definition at line 1387 of file SDL_gpu.h.


The documentation for this struct was generated from the following file: